gcut-string-io-channel 3 Cutterライブラリ
gcut-string-io-channel

## Functions

GIOChannel * | gcut_string_io_channel_new ()
GString * | gcut_string_io_channel_get_string ()
void | gcut_string_io_channel_clear ()
gsize | gcut_string_io_channel_get_buffer_limit ()
void | gcut_string_io_channel_set_buffer_limit ()
gsize | gcut_string_io_channel_get_limit ()
void | gcut_string_io_channel_set_limit ()
gboolean | gcut_string_io_channel_get_read_fail ()
void | gcut_string_io_channel_set_read_fail ()
gboolean | gcut_string_io_channel_get_pipe_mode ()
void | gcut_string_io_channel_set_pipe_mode ()
GMainContext * | gcut_string_io_channel_get_main_context ()
void | gcut_string_io_channel_set_main_context ()

## オブジェクト階層

## 説明

## Functions

### gcut_string_io_channel_new ()

    GIOChannel *
    gcut_string_io_channel_new (const gchar *initial);

#### Returns

gcut_string_io_channel_new

### gcut_string_io_channel_get_string ()

    GString *
    gcut_string_io_channel_get_string (GIOChannel *channel);

#### Returns

gcut_string_io_channel_get_string

### gcut_string_io_channel_clear ()

    void
    gcut_string_io_channel_clear (GIOChannel *channel);

gcut_string_io_channel_clear

### gcut_string_io_channel_get_buffer_limit ()

    gsize
    gcut_string_io_channel_get_buffer_limit
                                   (GIOChannel *channel);

#### Returns

gcut_string_io_channel_get_buffer_limit

### gcut_string_io_channel_set_buffer_limit ()

    void
    gcut_string_io_channel_set_buffer_limit
                                   (GIOChannel *channel,
                                    gsize limit);

gcut_string_io_channel_set_buffer_limit

### gcut_string_io_channel_get_limit ()

    gsize
    gcut_string_io_channel_get_limit (GIOChannel *channel);

#### Returns

gcut_string_io_channel_get_limit

### gcut_string_io_channel_set_limit ()

    void
    gcut_string_io_channel_set_limit (GIOChannel *channel,
                                      gsize limit);

gcut_string_io_channel_set_limit

### gcut_string_io_channel_get_read_fail ()

    gboolean
    gcut_string_io_channel_get_read_fail (GIOChannel *channel);

#### Returns

gcut_string_io_channel_get_read_fail

### gcut_string_io_channel_set_read_fail ()

    void
    gcut_string_io_channel_set_read_fail (GIOChannel *channel,
                                          gboolean read_fail);

gcut_string_io_channel_set_read_fail

### gcut_string_io_channel_get_pipe_mode ()

    gboolean
    gcut_string_io_channel_get_pipe_mode (GIOChannel *channel);

#### Returns

gcut_string_io_channel_get_pipe_mode

### gcut_string_io_channel_set_pipe_mode ()

    void
    gcut_string_io_channel_set_pipe_mode (GIOChannel *channel,
                                          gboolean pipe_mode);

gcut_string_io_channel_set_pipe_mode

### gcut_string_io_channel_get_main_context ()

    GMainContext *
    gcut_string_io_channel_get_main_context
                                   (GIOChannel *channel);

#### Returns

gcut_string_io_channel_get_main_context

### gcut_string_io_channel_set_main_context ()

    void
    gcut_string_io_channel_set_main_context
                                   (GIOChannel *channel,
                                    GMainContext *main_context);

gcut_string_io_channel_set_main_context

## Types and Values