Network.Socket.ByteString

network-3.2.7.0: Low-level networking interface

Copyright | (c) Johan Tibell 2007-2010
License | BSD-style
Maintainer | johan.tibell@gmail.com
Stability | stable
Portability | portable
Safe Haskell | None
Language | Haskell2010

Network.Socket.ByteString

Contents

- Send data to a socket
  - Vectored I/O
- Receive data from a socket
- Advanced send and recv

Description

This module provides access to the BSD socket interface. For detailed documentation, consult your favorite POSIX socket reference. All functions communicate failures by converting the error number to an `IOError`.

This module is made to be imported with Network.Socket like so:

    import Network.Socket
    import Network.Socket.ByteString

Synopsis

- send :: Socket -> ByteString -> IO Int
- sendAll :: Socket -> ByteString -> IO ()
- sendTo :: Socket -> ByteString -> SockAddr -> IO Int
- sendAllTo :: Socket -> ByteString -> SockAddr -> IO ()
- sendMany :: Socket -> [ByteString] -> IO ()
- sendManyTo :: Socket -> [ByteString] -> SockAddr -> IO ()
- sendManyWithFds :: Socket -> [ByteString] -> [Fd] -> IO ()
- recv :: Socket -> Int -> IO ByteString
- recvFrom :: Socket -> Int -> IO (ByteString, SockAddr)
- sendMsg :: Socket -> SockAddr -> [ByteString] -> [Cmsg] -> MsgFlag -> IO Int
- recvMsg :: Socket -> Int -> Int -> MsgFlag -> IO (SockAddr, ByteString, [Cmsg], MsgFlag)

# Send data to a socket

send #

Arguments

:: Socket | Connected socket
-> ByteString | Data to send
-> IO Int | Number of bytes sent

Send data to the socket. The socket must be connected to a remote socket. Returns the number of bytes sent. Applications are responsible for ensuring that all data has been sent.

sendAll #

Arguments

:: Socket | Connected socket
-> ByteString | Data to send
-> IO () |

Send data to the socket. The socket must be connected to a remote socket. Unlike `send`, this function continues to send data until either all data has been sent or an error occurs. On error, an exception is raised, and there is no way to determine how much data, if any, was successfully sent.

sendTo :: Socket -> ByteString -> SockAddr -> IO Int #

Send data to the socket. The recipient can be specified explicitly, so the socket need not be in a connected state. Returns the number of bytes sent. Applications are responsible for ensuring that all data has been sent.

sendAllTo :: Socket -> ByteString -> SockAddr -> IO () #

Send data to the socket. The recipient can be specified explicitly, so the socket need not be in a connected state. Unlike `sendTo`, this function continues to send data until either all data has been sent or an error occurs. On error, an exception is raised, and there is no way to determine how much data, if any, was successfully sent.

## Vectored I/O

Vectored I/O, also known as scatter/gather I/O, allows multiple data segments to be sent using a single system call, without first concatenating the segments. For example, given a list of `ByteString`s, `xs`,

    sendMany sock xs

is equivalent to

    sendAll sock (concat xs)

but potentially more efficient.

Vectored I/O are often useful when implementing network protocols that, for example, group data into segments consisting of one or more fixed-length headers followed by a variable-length body.

sendMany #

Arguments

:: Socket | Connected socket
-> [ByteString] | Data to send
-> IO () |

Send data to the socket. The socket must be in a connected state. The data is sent as if the parts have been concatenated. This function continues to send data until either all data has been sent or an error occurs. On error, an exception is raised, and there is no way to determine how much data, if any, was successfully sent.

sendManyTo #

Arguments

:: Socket | Socket
-> [ByteString] | Data to send
-> SockAddr | Recipient address
-> IO () |

Send data to the socket. The recipient can be specified explicitly, so the socket need not be in a connected state. The data is sent as if the parts have been concatenated. This function continues to send data until either all data has been sent or an error occurs. On error, an exception is raised, and there is no way to determine how much data, if any, was successfully sent.

sendManyWithFds #

Arguments

:: Socket | Socket
-> [ByteString] | Data to send
-> [Fd] | File descriptors
-> IO () |

Send data and file descriptors over a UNIX-domain socket in a single system call. This function does not work on Windows.

# Receive data from a socket

recv #

Arguments

:: Socket | Connected socket
-> Int | Maximum number of bytes to receive
-> IO ByteString | Data received

Receive data from the socket. The socket must be in a connected state. This function may return fewer bytes than specified. If the message is longer than the specified length, it may be discarded depending on the type of socket. This function may block until a message arrives.

Considering hardware and network realities, the maximum number of bytes to receive should be a small power of 2, e.g., 4096.

For TCP sockets, a zero length return value means the peer has closed its half side of the connection.

Currently, the `recv` family is blocked on Windows because a proper IO manager is not implemented. To use with `timeout` on Windows, use `setSocketOption` with `RecvTimeOut` as well.

recvFrom :: Socket -> Int -> IO (ByteString, SockAddr) #

Receive data from the socket. The socket need not be in a connected state. Returns `(bytes, address)` where `bytes` is a `ByteString` representing the data received and `address` is a `SockAddr` representing the address of the sending socket.

# Advanced send and recv

sendMsg #

Arguments

:: Socket | Socket
-> SockAddr | Destination address
-> [ByteString] | Data to be sent
-> [Cmsg] | Control messages
-> MsgFlag | Message flags
-> IO Int | The length actually sent

Send data to the socket using sendmsg(2).

recvMsg #

Arguments

:: Socket | Socket
-> Int | The maximum length of data to be received If the total length is not large enough, `MSG_TRUNC` is returned
-> Int | The buffer size for control messages. If the length is not large enough, `MSG_CTRUNC` is returned
-> MsgFlag | Message flags
-> IO (SockAddr, ByteString, [Cmsg], MsgFlag) | Source address, received data, control messages and message flags

Receive data from the socket using recvmsg(2).