NAME huntd — hunt daemon, back-end for hunt game
controls the multi-player hunt(6)
The -s option is for running huntd forever (server mode). This is similar to running it under the control of inetd(8) (see below), but it consumes a process table entry when no one is playing.
The -p option can be either a pathname, in which case a local socket by that name is used for the game, or a number, in which case it selects an alternate port number for the internet socket used for the game. This allows for private games of hunt.
To run huntd
, you'll need to uncomment the following line in /etc/inetd.conf
hunt dgram udp wait nobody /usr/games/huntd huntd
Do not use any of the command line options; if you want inetd(8)
to start up huntd
on a private port, change the port listed for hunt
starts up, it broadcasts on the local area net (using the broadcast address for each interface) to find a hunt
game in progress. If a huntd
hears the request, it sends back the port number for the hunt
process to connect to. Otherwise, the hunt
process starts up a huntd
on the local machine and tries to rendezvous with it.
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab